Gaming — Backend Multijugador en Tiempo Real
Matchmaker con ELO, leaderboards Redis, replay con event sourcing y health checks Agones.
Contexto
Backend de juego multijugador con matchmaker ELO, region routing, leaderboard service con Redis Sorted Sets, replay service con event sourcing, y health checks para Agones lifecycle.
Flujo con 4 herramientas
◻ Fase 01 — intake
Spec desde GDD
Normaliza Game Design Document y RFC de netcode.
◻ intake
intake init "Matchmaker Service v2" \
--source gdocs://gdd/multiplayer-shooter \
--source docs/netcode-rfc-tickrate.md \
--format architect △ Fase 02 — architect
Matchmaker + servicios
Loop para matchmaker y servicios paralelos.
△ architect
architect loop "Implementa Matchmaker con ELO y region routing" \
--check "go test ./services/matchmaker/... -count=1 -race" \
--check "vigil scan services/matchmaker/" \
--max-iterations 15 ⬡ Fase 03 — licit
Provenance networking
Provenance del codigo de networking para seguridad anti-cheat.
⬡ licit
licit trace
licit connect vigil --sarif vigil-game.sarif
licit report --framework owasp-agentic