30 GAMING Desarrollo y operaciones Bajo

Gaming — Backend Multijugador en Tiempo Real

Matchmaker con ELO, leaderboards Redis, replay con event sourcing y health checks Agones.

intake ★★★
architect ★★★
vigil ★★☆
licit ★☆☆

Backend de juego multijugador con matchmaker ELO, region routing, leaderboard service con Redis Sorted Sets, replay service con event sourcing, y health checks para Agones lifecycle.

Fase 01 intake

Spec desde GDD

Normaliza Game Design Document y RFC de netcode.

◻ intake
intake init "Matchmaker Service v2" \
  --source gdocs://gdd/multiplayer-shooter \
  --source docs/netcode-rfc-tickrate.md \
  --format architect
Fase 02 architect

Matchmaker + servicios

Loop para matchmaker y servicios paralelos.

△ architect
architect loop "Implementa Matchmaker con ELO y region routing" \
  --check "go test ./services/matchmaker/... -count=1 -race" \
  --check "vigil scan services/matchmaker/" \
  --max-iterations 15
Fase 03 licit

Provenance networking

Provenance del codigo de networking para seguridad anti-cheat.

⬡ licit
licit trace
licit connect vigil --sarif vigil-game.sarif
licit report --framework owasp-agentic