30 GAMING Development and operations Low

Gaming — Real-Time Multiplayer Backend

ELO matchmaker, Redis leaderboards, event sourcing replay, and Agones health checks.

◻ intake ★★★
△ architect ★★★
◇ vigil ★★☆
⬡ licit ★☆☆

Multiplayer game backend with ELO matchmaker, region routing, leaderboard service with Redis Sorted Sets, replay service with event sourcing, and health checks for Agones lifecycle.

◻ Phase 01 — intake

Spec from GDD

Normalizes Game Design Document and netcode RFC.

◻ intake
intake init "Matchmaker Service v2" \
  --source gdocs://gdd/multiplayer-shooter \
  --source docs/netcode-rfc-tickrate.md \
  --format architect
△ Phase 02 — architect

Matchmaker + services

Loop for matchmaker and parallel services.

△ architect
architect loop "Implement Matchmaker with ELO and region routing" \
  --check "go test ./services/matchmaker/... -count=1 -race" \
  --check "vigil scan services/matchmaker/" \
  --max-iterations 15
⬡ Phase 03 — licit

Networking provenance

Networking code provenance for anti-cheat security.

⬡ licit
licit trace
licit connect vigil --sarif vigil-game.sarif
licit report --framework owasp-agentic