30 GAMING Development and operations Low

Gaming — Real-Time Multiplayer Backend

ELO matchmaker, Redis leaderboards, event sourcing replay, and Agones health checks.

intake ★★★
architect ★★★
vigil ★★☆
licit ★☆☆

Multiplayer game backend with ELO matchmaker, region routing, leaderboard service with Redis Sorted Sets, replay service with event sourcing, and health checks for Agones lifecycle.

Phase 01 intake

Spec from GDD

Normalizes Game Design Document and netcode RFC.

◻ intake
intake init "Matchmaker Service v2" \
  --source gdocs://gdd/multiplayer-shooter \
  --source docs/netcode-rfc-tickrate.md \
  --format architect
Phase 02 architect

Matchmaker + services

Loop for matchmaker and parallel services.

△ architect
architect loop "Implement Matchmaker with ELO and region routing" \
  --check "go test ./services/matchmaker/... -count=1 -race" \
  --check "vigil scan services/matchmaker/" \
  --max-iterations 15
Phase 03 licit

Networking provenance

Networking code provenance for anti-cheat security.

⬡ licit
licit trace
licit connect vigil --sarif vigil-game.sarif
licit report --framework owasp-agentic